I am a researcher, artist, and media theorist exploring how technology shapes the way we experience the world. My work investigates the evolving relationship between humans and machines; from artificial intelligence and robotics to algorithmic environments, and how these systems create new forms of movement, interaction, and expression.
At its core, my practice is about understanding how complex technologies do more than solve problems or perform tasks. They generate experiences, produce sensations, and transform how we perceive change itself. I study and build systems that move, respond, and evolve, focusing on how these processes unfold over time and how they shape our sense of presence, agency, and interaction with the world around us.
"If you analyze meaning, you miss the event."
Blending conceptual research with hands-on experimentation, I work across programming, robotics, animation, and interactive design. This hybrid approach allows me to explore how ideas become tangible — how virtual models influence physical behavior, how data becomes motion, and how mechanical actions can feel expressive, meaningful, or even uncanny.
My current projects combine writing, prototyping, and system design to investigate the creative potential of emerging technologies. Through this work, I aim to expand the conversation about artificial intelligence and robotics beyond questions of utility, toward a deeper exploration of how these systems shape experience, spark imagination, and transform our understanding of creativity and possibility.
"If you capture the experience, you are outside of it."
Thank you for taking the time to learn about my work. I’m always interested in opportunities to collaborate, exchange ideas, and push the boundaries of how we think about and design with technology.
With Vision,
Omar Indigo
"Aetherials" presents a collection of digital artworks responding to contemporary dialogues on artificial intelligence, cosmic phenomena, and ontological inquiries. Blending web technologies and AI, this collection challenges traditional digital art paradigms and investigates the boundaries of computational mediums. "The Morning Star" recontextualizes Aphrodite and her iterations within a digital framework, examining the emergence of form through generative and noise-based processes.
"RED SON" visualizes primordial chaos and the energetics of a homunculus Adam as a metaphor for the activation of artificial intelligence. "Plasxmorph" embodies fundamental properties of plasma states and energy-matter entanglements, functioning as a primordial nucleus of universal interactions. Collectively, these works serve as a response to the question of whether AI can be art and its place in the universe of creation. Through AI-generated forms and conceptual depth, "Aetherials" offers novel perspectives on reality's fabric, expanding digital art's potential for philosophical and cosmological inquiry.
Three.js - WebGL - Custom Shaders - Midjourney - Adobe Photoshop - JavaScript - Python
Bio_Éxtasis is an experimental animation project that explores the animated sublime through the lens of both artificial and natural life dynamics. This visual poetry harnesses machine learning and AI to investigate the sublimity of motion, drawing inspiration from phenomena such as chaos theory, diffusion, and swarm behavior.
Comprising three interconnected vignettes, the project weaves distinct narratives into a cohesive expression of my praxis in animation, programming, and storytelling. Each segment captures and animates complex digital phenomena, embodying the ecstatic essence of life and transcending physical boundaries. Rooted in Kantian aesthetics, Bio_Éxtasis bridges art, science, and technology. The series serves as a visual codex, embodying my research and skills in emergent technologies and animation. It invites viewers to contemplate life's beauty, complexity, and sublimity, fostering a deeper appreciation for existence's intricacies.
Through this digital artistry, I aim to create a thought-provoking journey that blurs the lines between the natural and the digital, encouraging audiences to see the world through a new, awe-inspiring lens.
Open Cv - Stable Diffusion - Blender 3D - Python - C++
"Disobedient Machine" is an innovative web-based interactive 3D experience that explores themes of autonomous artificial creations within a cyberpunk-inspired digital realm. Drawing inspiration from William Gibson's "Neuromancer," Scott Bukatman's "Disobedient Machines: Animation and Autonomy," and Jules Verne's "Twenty Thousand Leagues Under the Sea," this project creates a unique digital storytelling platform.
Leveraging advanced web technologies, particularly Three.js, the project constructs a complex 3D environment featuring interactive spheres with varied properties, including video textures for dynamic content playback and custom materials with normal and displacement maps for enhanced realism. The scene is further enriched by elements such as frames and pipes, rendered with image textures and normal maps, contributing to its depth and complexity. Advanced lighting techniques, including a configurable spotlight and ambient lighting, are implemented alongside a custom shader that generates a dynamic, animated background. User interaction, a central focus of the experience, is facilitated through precise object interaction, triggering animations, video transitions, and audio playback. A JSON-based system manages dialogue presented through draggable popup elements, enhancing the interactive narrative. Additional features include video playlist functionality, multiple audio elements, and responsive design. By seamlessly integrating Three.js, HTML5 multimedia, the Fetch API, custom WebGL shaders, and modern JavaScript.
"Disobedient Machine" demonstrates the capabilities of browser-based 3D graphics and interactive storytelling. This technically advanced and visually compelling web experience provides users with an immersive platform to explore concepts of autonomy, artificial life, and human-machine interaction within a rich, cyberpunk-inspired digital environment.
JavaScript - CSS3 - HTML5 - Stable Diffusion - Three.js - Node.js
"Scorpius" is an experimental video piece that merges provocative visual content with cutting-edge web technology. Created during Scorpio season, this work is a montage of gay erotica, glitched images, and other media, aiming to evoke the subliminal aspects of Scorpio's legendary intensity. Through glitch art techniques and digital manipulation, the piece explores themes of sexuality, astrological symbolism, passion, and subliminality.
The artwork is presented via a custom-built interactive 3D web application, developed using Three.js and WebGL. This bespoke video player creates an immersive environment, applying lens distortion effects through custom shaders that complement the glitch aesthetic of the content. The application's interactive elements invite viewers to engage directly with the piece, potentially deepening their perception of the "scorpionic intensities" at play.
By fusing provocative artistic content with advanced web graphics capabilities, "Scorpius" offers a unique digital art experience that challenges viewers to explore the intersection of technology, sexuality, and astrological symbolism.
Javascript - Three.js - WebGL - Python
"Pictoro.Oscuro" is a digital portfolio that showcases my work in both digital and analog photography. This platform serves as a live, self-managed digital workbook, designed with a minimalist approach to ensure that the focus remains on the photographs themselves.
The collection is thoughtfully organized into three categories: portraits, environments, and abstracts. Each section provides a comprehensive view of my photographic vision and technique.
The web application begins with an interactive splash page, inspired by the aesthetics of the darkroom and the tools of traditional photography. Key visual elements include a central "medallion" design, evocative of a film carrier, a typographic logo that illuminates like darkroom safelights, and the motto "Ligo Lux ad Umbras" ("I bind light to shadows").
The project's name, "Pictoro.Oscuro," is a blend of Latin and Spanish influences. "Pictoro" comes from the Latin root for artist and references the Picatrix, hinting at esoteric themes. "Oscuro," the Spanish word for dark, subtly nods to the camera obscura, paying homage to the historical foundations of photography.
HTML - CSS - Javascript - Node.js
In the future, Earth has become a vast icy tundra dotted with impact craters and geothermal fissures. Four post-human groups inhabit this harsh world: Cyborgs, Androids, Latents, and Swarms. "Latent Space" follows the Cyborgs, last vestiges of humanity, as they face extinction due to evolving hostile conditions and dwindling resources.
With time running out, the Cyborgs embark on a desperate quest to uncover lost knowledge and technology from frozen wastes and ancient tomb cities. They hope to find a means of escape from Desolaria, navigating the indifference of other post-human groups and constant threats from eldritch horrors and evolving lifeforms.
This far-future epic explores themes of survival, technological dependence, and speculative evolution. It delves into complex questions about identity, consciousness, and the nature of humanity in a post-biological world, offering a profound meditation on the potential futures awaiting a species on the brink of transformation or extinction.
Science Fiction - Post-Human - Speculative Evolution
"Fever Dream" is an experimental film exploring the disintegration of the mind through themes of loss, pain, and disillusionment. The narrative examines the visual manifestation of grief, the fragmentation of psyche, and the gradual descent into psychological instability.
The film's artistic focus is on chromatic sensory immersion, with a particular emphasis on the color red. This approach creates an intense visual experience that stimulates the viewer's senses and enhances the emotional impact of each scene. The deliberate use of color, especially the prominent red tones, guides the audience through the protagonist's evolving mental state.
Shot on Kodak VISION3 50D Color Negative Film using a Bolex H-16 16mm Camera (circa 1935), "Fever Dream" combines modern cinematographic techniques with classic analog filmmaking. This fusion results in a distinctive visual texture that complements the film's exploration of consciousness. The creative decision to use color as a narrative element is central to the film's impact, effectively communicating the character's psychological journey without relying on traditional dialogue or exposition.
Kodak VISION3 50D - Bolex H-16 16mm Camera (1935) - Experimental Film
This web application serves as a mock Social Media Story Carousel, simulating the appearance and functionality of social media posts when published on a website. It provides a responsive and accessible interface where users can navigate through various media, including images and videos, using both on-screen controls and keyboard inputs. The design ensures that media content is displayed consistently across different devices, from desktops to mobile screens.
The application is built with modern web technologies. The frontend utilizes HTML, CSS, and JavaScript to create an intuitive and user-friendly carousel experience. Accessibility is a key focus, with ARIA roles and labels integrated to support screen readers. Additionally, a modal is included to guide users on interacting with the carousel, covering keyboard shortcuts and touch gestures.
On the backend, the application is powered by Node.js with Express.js, which serves media files dynamically from a structured public directory. This backend setup mimics a live server environment, offering a realistic preview of how social media content would be delivered and displayed on a functioning website. Overall, this application offers a professional demonstration of how social media stories will look and behave once deployed.
JavaScript - CSS3 - HTML5 - Node.js - Express.js
Let me know if you have any questions. I would love to hear from you.