Creative technology studios, interactive design agencies, and graduate programs focused on digital innovation. Specifically, professionals who understand spatial design and technical implementation in game-oriented interactive design.
The content strategy is experience-driven rather than text-heavy. Projects are presented through immersive interaction and spatial depth instead of static thumbnails. Skills are demonstrated through motion, visual layering, and responsiveness. Rather than explaining ability, the website performs it. This reflects a game design mindset: interaction becomes the primary form of communication.
Navigation is minimal and integrated into the environment. There is no dominant menu bar or complex UI structure. Movement and scrolling guide the user naturally. One particularly striking feature is the exit-intent interaction. When the user moves their cursor toward the top of the browser to leave the site, a full-screen message appears: “DON’T YOU DARE LEAVE THIS WEBSITE!”
The visual language is dark, atmospheric, and spatial. Typography is restrained and secondary to the environment. Negative space and depth create a sense of dimensionality. The website feels less like a flat page and more like entering a controlled digital space. This aligns closely with game design principles such as immersion, pacing, and environmental presence.
I intend to treat my portfolio as an interactive system rather than a template grid. By focusing on "Environmental Presence," I will gamify the user journey, ensuring that the act of navigation itself is a showcase of my skills in Unity and interactive design.
Figure 1: Initial spatial layout for desktop.
Figure 2: Gesture-based interaction for mobile.