This page documents my research, visual direction, and early planning for my portfolio website. I am interested in building a portfolio that feels immersive, soft, and interactive rather than static or overly template-based.
My target audience includes creative technology studios, interactive design agencies, and graduate programs focused on digital innovation. More specifically, I want to reach people who understand both visual design and technical implementation in game-oriented interactive design.
The content strategy is experience-driven rather than text-heavy. Projects are presented through immersive interaction and spatial depth instead of static thumbnails. Skills are demonstrated through motion, visual layering, and responsiveness. Rather than simply explaining ability, the website performs it. This reflects a game design mindset in which interaction becomes the primary form of communication.
Navigation is minimal and integrated into the environment. There is no dominant menu bar or overly complex UI structure. Movement and scrolling guide the user naturally. One particularly striking feature is the exit-intent interaction. When the user moves their cursor toward the top of the browser to leave the site, a full-screen message appears: “DON’T YOU DARE LEAVE THIS WEBSITE!”
The visual language is dark, atmospheric, and spatial. Typography is restrained and secondary to the environment. Negative space and depth create a sense of dimensionality. The website feels less like a flat page and more like entering a controlled digital space. This aligns closely with game design principles such as immersion, pacing, and environmental presence.
While I am inspired by Daniel Spatzek’s immersive approach, I want to reinterpret that idea through a softer and more personal visual language. Instead of a dark and heavy atmosphere, I want my portfolio to feel pink, delicate, dreamy, and emotionally inviting.
I want the website to function as an interactive system rather than a template grid. By focusing on environmental presence and soft visual storytelling, I hope the act of navigation itself can become part of the experience and also reflect my interests in Unity, interactive design, and playful digital spaces.
Figure 1: Initial spatial layout for desktop.
Figure 2: Gesture-based interaction for mobile.