Design Blog by Dennis

i. METHODOLOGY

How is your project going to be made?
I plan on creating my animated short using 3D animation & some hand drawn storyboards. The software that I plan to use is made by Autodesk, the producers of Maya, 3D Max & Mudbox. I also hope to use some of the latest technological tools made available to me this year & next to help make my project stand out more. I plan on using advanced technological tools, tools such as the 2011 Vicon IQ infrared system, to help me create some of the simulated character expressions, as well as utilizing Autodesk’s 2012 Maya Software with its advanced lightening & robust python coding system, to help me with developing complex particle dynamic simulations. One of the first things that I need to create aside from a script for my story is some dialogue for my characters. I also need to create the actual characters, give them names & sire biographical backgrounds for each of them. The next step I plan on working on is to create the scenery as well as the environments for the scenes I need to do the animations in. Although I haven’t much experience in creating animations or in detailed storyboarding, I am looking forward to working on this piece. Depending on how much dialogue the story involves & may need to hire some voice actors. Another consideration, more like a post production detail would be to try to create a sound track for the animated short. So I may need to hire someone to help me with some background theme music but at this point it is to early to tell.
I’ve been working in collaboration with ? Curious Pictures Studios in a software is called Vicon IQ. It is the system that is used in the movie industry to record an actors movements. The movements are then translated into animation for CGI. First I start out by labeling the key points on the actor. This software includes all the crucial elements needed for motion capture, simplifying everything from system configuration to actor setup and delivering motion capture data of the highest accuracy. Aimed at film, game, broadcast and post studios, It ensures what you capture is what you deliver. Below is what I have been working on recently in Vicon IQ

Actors Stage

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Motion Capture from Dennis Malcolm on Vimeo.

Doing this short motion sequence took me editing nearing 6,000 frames of animation one by one & many, many hours of work, but it came together in the end.

After I finish labeling the skeleton animation in Vicon IQ, I import my skeleton into MotionBuilder. Autodesk MotionBuilder is the next software that I use. MotionBuilder is a real-time 3D character animation software can make film and game animation pipelines more efficient. MotionBuilder also enables you to create more and higher quality animation. You can create, edit, and play back complex character animation in a highly responsive, interactive environment that is ideal for high-volume animation, virtual cinematography, pre-visualization, and performance animation. Here is some of the work that I’ve been doing recently. In this software, I start working on correcting the key frames for production.

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