Design Blog by Dennis

Malcolm Animation Studios Now Has Fine Art Prints/Canvas Prints Available for Sale

Malcolm Animation Studios would like to introduce their new line of fine art Canvas & photo prints. Art prints, art posters, and framed pictures for sale at competitive prices. Browse and buy online. They offer giclee art prints of all types for sale. The Giclée canvas prints area on museum quality canvas and a protective spray coating is applied to the surface of each print to help prevent scratches and other damage. From customers decorating their homes to professional interior designers shopping artwork for clients. Shop their selection of high end framed art, canvas artwork, custom greeting cards, photography and poster art
prints.

Please visit store @ these links


Artwork available for sale at the Saatchi gallery.


Other prints available here @
http://dennistheartist.deviantart.com/store/

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Running Maya on an iPad

Here is an interesting iPad App I found that can run a full functional version of Autodesk Maya on it via “Cloud” super computing. They call the App Onlive, which can be used on mobile devices as well. The president claims that their supercomputer can run faster then the current world record holder Tianhe-1A system computer from China that just broke the Guinness book of world records. Check it out.

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My animation demo reel

Animation Demo Reel


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Natural hallucinogen

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Fashionable Technology Event Series Symposium

At the Fashionable Technology Symposium there was this product called the Hanky Pancreas™ which is a fashion line made for diabetics who use insulin pumps. The concept in the collection was to make a line of clothing that is fashion forward thinking integrating insulin pump technology with the style of clothes that they produced finding a new way to integrate this product into the daily lives of women. The line was created by the designer Jessica Floeh who found in her research that social and psychological aspects have an important roll on the in the general managing of diabetes for people. The designs aim to encourage inside alteration through the outer in a way the aims to progress better health. The style used in the line reflect nature and mythological stories.

In the presentation by professor Katherine Moriwaki she starts off talking about Interaction design & its impact on fashion design & computational technology. She says that in examining fashion & computational technology, it gives those of us in the field of computational design a sense of what’s happening now & what might be worth working on in the future. The area of intersection between interaction design & wearable technology is in electronic fashion, computational fashion, fashionable technology, soft textual based electronic circuits & custom off the shelf based electronic components integrated in clothing & accessories.  Applications range from functional & the expressive with heavy emphasis on the extension of human creativity & capability. & of course what is interaction design? Basically it’s making attractive products designed to support people in their everyday lives & designing spaces for human communication & interaction. She says that Interaction design as a discipline has not been around for very long & numerous various names have existed & wasn’t until the 1990s the term interaction design becomes more popular. & it was around this time that people began to recognize the need for people with skills outside of the area in computer science & needed its own category & name. Interaction Design is basically related to the experience people deal with. As computers migrated away from labs, workplaces then to personal use & finally as a way of expression, Interaction design attracted people from a wide variety of disciplines & backgrounds. It is a multi-disciplinary field that professor Moriwaki believes is still evolving in its meaning. Early pioneers in the fashion & technology field used a practice most closely considered as interaction design. In seeing how these people came from not fashion nor science backgrounds. People from multi disciplinary design backgrounds came in & changed the atheistic lacking in technology designing the experience in an interactive artifact system. In this instance, a clothing artifact which was previously unyielding into something soft & pliable. She goes on talk about the early innovators in this area Maggie & Elise & shows the audience examples of some of the artifacts they worked on. A table cloth, musical instrument created using conductive fabric & thread. Many of their early experiments look similar to those interactive artifacts of today.

The next speaker Kate Hartman, artist, researcher, inventor, educator talked about her inventions the Lilypad XBee, Botanicalls Kits, StitchLits LED Sewing Kits. What Botanicalls are, are a way of opening a new conduit of communiqué connecting vegetation and people, in an attempt to endorse flourishing inter-species consideration. The Botanicalls project is basically about messages between plants and humans. She believes that by empowering in cooperation by creating new ways of interaction. Plants that might need watering are given the facility to call and text message humans to ask for help. Humans who are uncertain of their knack to successfully observe growing plant life are given imagery and audio hints using popular methods people use for communication. The LilyPad XBee is a wearable e-textile technology artifact. LilyPads was ingeniously planned to have big linking pads to permit them to be sewn into garments. It has a range of input, output, power, and sensor boards that are readily accessible. The LilyPad XBee can be washed as well. It can be used with LilyPad wearable sensors, it has custom made  sensors and a multide of output devices to make a entire wireless wearable scheme. StitchLits LED are Sewing Kits are for people who make their own e-shirts. StitchLits LED Sewing Kit  can be used to light up a garment, accessory, coat, or footwear, & many other clothing accessories. The kit comes with a needle threader, a coin cell battery, conductive thread, a sewable battery holder, & a snap to serve as a power switch

The next speaker Pascale Gatzen a Dutch born artist/fashion designer who teaches design at Parsons. She shows us 3 fashion projects which she felt dealt with fashion & technology which are a series of garments from show in Paris. She talks of visualizing the space between clothing. Talks a bit about 3-Dimensions patterns on the clothes & displays to us some shots from the runway show with her garments in use.  She was given the challenge of re-imaging/designing cotton & if successful would be written about in articles. She talked a bit about her class “Unfashion” at parsons about designers & the clothes that they would wear. She encouraged her students to fabricate their own garments, some for the first time & had them go outside to wear their projects upon completion taking inspiration from different styles.

The speaker Stacy Burr spoke a bit about her prototype heart monitor sports bra from textronics which was eventually bought by addidas. Sensors are knit into the fabric of their seamless athletic gear. The textile sensors preserve contact with the body, sensing the wearer’s heart rate and sending the information it to a small transmitter. The transmitter is connected into a pocket in the front of the apparel. It gets the heart rate information and sends it to a heart rate device watch. The heart rate watch immediately shows the heart rate to the person using it. Stacy also went into the process of having an idea, building a prototype, finding a team, getting a suppliers & working with investors.

Post Fashionable Technology Event Series Symposium Synopsis:
The part of the symposium that I found most relevant to me, was the area discussed by professor Moriwaki. It’s true that the fashion industry has been an incredible driving force economically in the world of art & design. I know this first hand after graduating from FIT University & working in the industry of fashion for several years. I thought that it was particularly interesting that it also has a hand in the vicinity of emerging technologies & interaction design as well. Wearable technology in electronic fashion, computational fashion, fashionable technology, soft textual based electronic circuits, custom off the shelf based electronic components integrated in clothing & accessories is quite fascinating.

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Computer Code Programming: Paddle Ball Game

Here is a paddle ball game that I wrote the coding for. The programming was all done in a software called “Processing”. It was quite interesting working on this project. I had to get used to using “classes” in Processing language which helps to speed up the production work flow. I had to rethink the way that I was used to programming code.

Here is a video of the game:

Paddle Ball Game from Dennis Malcolm on Vimeo.

Partial Code:

Interface Class – Reading Reflections – Generation Why?

In the article “Generation Why” by Zadie Smith, it talks about the recent movie “The Social Network” directed by David Fincher. Smith talks about the opening scene a bit & how Harvard kids will remember their time on campus with Mark Zuckberg. Zuckberg was sitting at a table with his then fictional movie girlfriend trading zingers at each other. Smith talks about Zuckberg’s character having weird & twitchy body language & not being able to comprehend certain social norms. His girlfriend was trying to break up with him but for some reason he did not get it. Smith called Zuckberg a computer nerd who is a social “autistic”. Smith believes that the reason why nerds  work hard is to make money, become popular & to inevitably get girls with their new found success. Zuckbergs character, pisses off the people closest to him when building his empire & they in turn one by one try to sue him for various reasons. Zuckberg tells them if they were the true inventers of Facebook, that they would have created Facebook & dismisses them. He becomes successful, rich & at some point after, is not satisfied enough with the millions of dollars in the bank he earns creating Facebook, he goes on to try to rake in a billion dollars for a better lifestyle that he believes would be a slice of heaven. Smith feels that Zuckburg is to blinded by his goal to realize that he is actually in hell with the life he created around him. Obsessed with the celebrity lifestyle is familiar to us it’s pitiful, it pains us, and we recognize it. However would Zuckerberg realize it as well?
Although it is widely know that this movie distorted reality of what actually happened to sell tickets. The film makers had to contend with how to get across the contentment of programming (the actual motivation to creating Facebook)— if such a pleasure exists—in a way that is both cinematic and comprehensible? Zadie believes that most movies have a difficult time in expressing the simple joy of the process of the creation of art or programming in this case. Zuckberg didn’t create Facebook for the money or the girls or the power he accumulated, but instead did it for the love of programming.

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CG Modeling: Maya – Modeling a Roman Coliseum


Final

Step 1

Step 2

Step 3

Step 4

Step 5

Step 6

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Step 9

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Step 12

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International Dance Party

International Dance Party! The full length video of this crazy and funny party machine! from Niklas Roy on Vimeo.


Sax Guy

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Interaction Design – Reading Reflections on Ubiquitous Computing

Today I will be reviewing a reading excerpt of “Ubiquitous Computing as Expressive Means of Personalising Public Space” by Margot Jacobs. The excerpt talks about project Tejp, which examines the utilization of ubiquitous computing in personalizing public space. The project uses a succession of experiments using low tech prototypes to help personalize public spaces. The concentration was mostly on people’s physical interaction with the prototypes. Each experiment entails different combination of media, structure & abstraction. Initially they started off studying urban visual cultures by interviewing public artists to understand the current use of acceptable atheistic in these public spaces. The prototypes used in this experiment were the Audio Tags & the Glitch. Audio Tags whispered personal messages into the ear of people walking by via motion detection. People were able to record their own 10 sec messages into the device as well. The Glitch on the other hand, broadcasts very loudly in a public location such as a bus stop, a passerby’s personal cell phone conversation very loudly to everyone else in the area.

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Interaction Design – 5 week Design Intervention Proposal

1. Identify a Public Space! Map This Space
(A) Abandoned lot on 8th Ave by 46th street

2. Why did you choose it?
(A) Because it was in need of a serious Design intervention & it’s a high pedestrian traffic area.

2A. What meaning does it hold?
(A) No meaning, it’s just an eye soar :(
3. Who uses this space?
(A) No one as of yet.
4. How could you augment / change this space with an intervention?
(A) I can use it to help bring the neighborhood together in that community to bring attention to this area
5. How can you encourage interaction from the public?
(A) By creating proposed designs & by allowing people to vote on their favorite design concept
for that space

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