JG ASSIGNMENT 1 / WEBSITE ANALYSIS user@jason ~ /parsons/first_assignment

Website Analysis: Bruno Simon_

A three-dimensional, drivable portfolio at bruno-simon.com.

Why this site

Bruno Simon's portfolio is the future I want to build for myself. I work across game design, interaction design, and AI-assisted creation — and I want a portfolio that doesn't just show my work, but lets people play it. This site does exactly that: a full 3D world in Three.js where visitors drive a small car to explore his projects. It won Awwwards Site of the Year (2019) and is a benchmark for what a portfolio can be when it stops looking like every other website. I'm not here to copy his 3D — I'm here to learn his spirit, then build my own world (see my vision →).

Bruno Simon's drivable 3D portfolio — entry scene
bruno-simon.com — the drivable 3D world (entry scene, before "Click to Start")
01 / Style Guide

Style Guide

Intent

To sell Bruno's skills as a creative developer — not by listing them, but by demonstrating them. The site itself is the proof of work. One statement: "I can build worlds. Hire me."

Voice

Tone

Brand

Youthful, technical, and distinctly craft. The brand is "creative developer," not "designer" — independent, experimental, technically fearless. The consistency is total: every pixel, from the low-poly terrain to the UI type, belongs to the same world.

02 / Three Personas

Three Personas

Maya, 34

Creative Director at a digital studio

Maya runs a studio that wins immersive-web campaigns. She needs a freelance creative developer for a client brief.

  • Why she's drawn in: She was forwarded the link and immediately reads the technical bar — physics, shadows, a full 3D world in the browser. She doesn't need to read a CV; the site is his CV.
  • What the site tells her: In two minutes she's driven past his skills, projects, and contact info. She learns he teaches Three.js at Three.js Journey, leads development at Immersive Garden, and freelances.
  • What she can do with it: Gauge his ability, scope his rate, and reach out with a concrete brief — confident he can ship.
  • Will she return? Yes. She bookmarks it to show her team and comes back whenever she needs "that drivable portfolio" as a creative benchmark.

Leo, 26

Front-end developer learning WebGL

Leo builds static UI for a living and wants to move into real-time 3D. He found the site through Awwwards and the Three.js community.

  • Why he's drawn in: He cares less about the projects than about how it's built. The site is a masterclass.
  • What the site tells him: It points him to Bruno's teaching work, showing a clear path to learn the exact techniques used.
  • What he can do with it: Inspect it, read the case studies, and enroll in the course. The portfolio becomes a funnel into Bruno's second business — education.
  • Will he return? Repeatedly — first as a student, later as a peer referencing techniques.

Sofia, 21

Design student (like me)

Sofia is an Integrated Design student building her first portfolio, bored by the identical grid of portfolio templates.

  • Why she's drawn in: It reframes what a portfolio is. She realizes a portfolio can be an experience, not a folder of images.
  • What the site tells her: That differentiation is the whole point — the site stands out because it's built, not assembled.
  • What she can do with it: She takes it as inspiration (and a warning: don't copy the car, copy the reasoning). She learns to ask "what experience represents my work?" instead of "which template looks nice?"
  • Will she return? She'll return for reference and inspiration — and eventually as a peer.
03 / Wireframe

Wireframe

The site has no traditional "pages" — it's one continuous 3D space. Information architecture:

Main "pages" (as panels): About (bio + roles) · Skills (tech stack) · Projects (cards: name, description, tech tags, link) · Contact (email/socials).

04 / Copy Deck

Copy Deck

Labeled breakdown of the landing copy:

LabelCopy
Headline / hero intro"My name is Bruno Simon, and I'm a creative developer (mostly for the web)."
Subhead / pitch"This is my portfolio."
Call-to-action"Please drive around to learn more about me and discover the many secrets of this world."
Microcopy / voice flourish"And don't break anything!"
Role tagsCreative developer · Lead developer at Immersive Garden · Teacher at HETIC · Freelancer · WebGL lover
Section labelAbout
Section labelSkills
Section labelProjects
Section labelContact
05 / Competition

Competition

Compared to a typical portfolio (Squarespace/WordPress template, or a standard image-grid designer site):

06 / My Portfolio Vision

My Portfolio Vision: A Three Kingdoms HD-2D World

Bruno's site taught me the core lesson: a portfolio should be an experience you can play, not a folder of images you scroll. But instead of copying his low-poly 3D world, I want to build my own version in a style that is unmistakably mine — an HD-2D Three Kingdoms world, inspired by Wandering Sword (逸剑风云录), the pixel-art martial-arts RPG that blends 16-bit pixel characters with 3D-rendered scenes, lighting, and depth of field.

The concept: visitors walk a pixel map of the Three Kingdoms. My projects are cities scattered across four territories, color-coded by faction — Shu (red), Wei (blue), Wu (green), and the unaffiliated warlords (grey). Entering a city opens a project, presented as a scroll or a pixel dialogue panel.

This is the portfolio I want to build: where differentiation isn't a gimmick, but a world only I could make.