JG RESPONSIVE MOCKUP / THREE KINGDOMS user@jason ~ /parsons/responsive_mockup

Responsive Mockup: Three Kingdoms_

This is the responsive comp for my Concept B, the portfolio as an HD-2D Three Kingdoms world. Visitors walk a war map, and my projects are the cities on it, grouped into four color-coded factions. This page shows how the same design re-flows across a phone, a tablet, and a desktop.

Style — HD-2D / pixel-art + ink-wash Nav — spatial (the map is the menu) Breakpoints — 375 / 768 / 1440
01 / The Comp

Three Devices, One World

Same map, same factions, same navigation. I just restructure it for each screen. On a phone the map simplifies into a vertical flow. On desktop it opens into the full war map with project cards.

Three Kingdoms comp, phone (375px)
Phone · 375px
Three Kingdoms comp, tablet (768px)
Tablet · 768px
Three Kingdoms comp, desktop (1440px)
Desktop · 1440px
02 / Faction Color System

Four Factions, Four Colors

FactionColorWork it holds
魏 Wei (north)#4da6ffAI Creation, agents and tools
蜀 Shu (southwest)#ff4d4dGame Design, pixel worlds
吴 Wu (southeast)#4dff88Interaction Design, web and UI
群雄 Warlords (scattered)#9aa0a6Story Systems, experiments
03 / Responsive Behavior

How the Layout Re-flows