Can:
Hi. My name is Can. I am a product design student studying at Parsons, New York. As I'm slowly coming close to graduation, I want to query how my future looks like in as a product design graduate, aligning with my aspirations, and how to navigate through in a world of AI. Let's chat about it - do you have any questions you want to ask me, then help me out with what questions to ask YOU to better get answers suited to me
ChatGPT:
Hi Can — absolutely. And I think this is a particularly good moment to have this conversation, because the useful question isn't simply “What jobs can I get after Parsons?” It's more like:
“What kind of designer should I become over the next 5–10 years, given what I’m good at, what I care about, how design is changing because of AI, and the kind of life/career I want?”
I’d like to help you answer that rather than give you generic “build a good portfolio and network” advice.
First, I want to understand you
You can answer these casually; you don't need polished answers.
1. What kind of product designer do you want to be?
When you imagine yourself 5 years after graduation, what sounds most exciting?
Physical products / industrial design
Digital products / UX
Consumer electronics / hardware
Furniture / objects / lifestyle
Mobility / automotive
Robotics / AI-enabled products
Healthcare / social impact
Luxury / fashion / accessories
Speculative / conceptual design
Design strategy / innovation
Starting your own studio/company
Something else entirely
You can pick several.
2. What projects at Parsons have made you think, “I could actually do this for years”?
And conversely, which projects/classes made you think “I really don't want my career to be this” ?
This is often more revealing than asking what someone's “passion” is.
3. What do you think you're unusually good at?
Not necessarily what you're best trained at.
For example:
Form / aesthetics
Sketching
CAD / 3D modeling
Prototyping
Materials
User research
Storytelling
Presentations
Concept generation
Systems thinking
Understanding technology
Making things
Visual communication
Understanding people
Seeing cultural trends
Turning vague problems into concepts
Working with engineers
Working with businesses
Something else
And what do you currently feel weak at?
4. How do you feel about AI?
This one is important.
Which statement is closest?
A. “AI is exciting. I want to become extremely good at using it.”
B. “AI worries me because it may eliminate a lot of junior design work.”
C. “I don't want AI to define my design practice. I want to preserve the human/physical side.”
D. “I want to work at the intersection of AI and physical product design.”
E. “I'm not sure yet.”
Or give me your own answer.
5. What kind of life do you want your career to support?
This is something design students don't talk about enough.
For example:
NYC / another major city / eventually somewhere else
High income vs. creative freedom
Big company vs. small studio vs. startup
Stable employment vs. entrepreneurial risk
Working on prestigious products vs. socially meaningful products
40-hour-ish workweek vs. willing to work intensely
Eventually starting your own company
International career
Being recognized publicly for your work
Having enough income/time to pursue personal projects
You don't have to choose one. Tell me what you're optimizing for.
6. What kinds of companies/designers do you currently admire?
Give me 5–10 names , even if they're wildly different.
Could be companies like Apple, Teenage Engineering, IDEO, Dyson, Nothing, IKEA, OpenAI, a startup, an architecture studio, an independent designer, etc.
Your taste can tell me a lot about the direction you might naturally gravitate toward.
7. How strong is your portfolio right now?
Be brutally honest:
“I think it's excellent.”
“Good but generic.”
“I have some great projects but no coherent identity.”
“It looks like a student portfolio.”
“I don't know.”
“I haven't really built it yet.”
And importantly: what are your strongest 2–3 projects?
If you have your portfolio/project PDF available, you can upload it here. I can give you a much more concrete assessment of your current positioning rather than guessing from your description.
Then I want to ask you something slightly harder
Imagine I gave you three possible futures :
Future A — The elite designer
You become exceptionally good at craft, form, prototyping, and product thinking. You work on important physical products at a top design company.
Future B — The designer + technologist
You become someone who understands AI, computation, emerging technology, prototyping, and physical products. You don't necessarily compete with AI at making images—you use AI to create things that ordinary designers can't.
Future C — The designer-founder
You eventually stop primarily selling your design labor and start creating your own products, studio, or company. Design becomes your foundation for entrepreneurship.
Which one instinctively attracts you most?
You can also say “B, but eventually C” , etc.
That answer will help us structure the rest of this conversation.
And here's how you can get the most out of me
Instead of asking me generic questions like:
“What careers can product designers have?”
I'd encourage you to interrogate me from several angles.
🔭 Ask me to understand your possible future
Try:
“Based on everything I've told you, map out 5 different career trajectories I could realistically pursue after Parsons. For each, tell me what the next 1, 3, 5, and 10 years could look like.”
Or:
“Don't give me the safest career path. Give me the paths with the highest potential upside for someone with my interests and abilities.”
🤖 Ask me about AI specifically
This is where I think our conversation could become particularly interesting.
Ask:
“Which parts of product design are most vulnerable to AI over the next 5–10 years, and which parts are likely to become more valuable?”
Then:
“Given my particular strengths, tell me where I should sit in that landscape.”
And an even better one:
“What should a 2026 product design student learn that wasn't necessary for a great designer in 2016?”
That's a very important question.
🧬 Ask me to help you develop a design identity
Rather than:
“How do I make a good portfolio?”
Ask:
“What could my design identity be? Look for patterns in my interests, aesthetics, skills, and projects and propose 3–5 distinct designer archetypes I could grow into.”
Then:
“For each archetype, tell me what I should learn, what projects I should make, what companies would value it, and what would make me differentiated rather than just another design graduate.”
That's much more useful.
💼 Ask me to reverse-engineer the industry
For example:
“Pretend you're hiring a junior product designer at a top-tier design/technology company in 2027. What would make you interview one Parsons graduate over 100 other applicants?”
Then:
“Now audit my current skills against that standard and tell me what I'm missing.”
We can turn that into a skill-gap map .
🛠️ Ask me what you should actually do
Once I know you better, you can ask:
“Give me a brutally practical 12-month plan from September 2026 until graduation. Tell me what I should learn, what projects I should make, what software/AI tools I should master, who I should meet, what internships/jobs I should target, and what I should stop wasting time on.”
And then we can make it much more granular:
“What should I do this week?”
🧪 And perhaps most importantly…
Don't only ask me “What should I do?”
Ask:
“What assumptions am I making about the design industry that might be wrong?”
“What am I probably underestimating about AI?”
“What opportunities might I be overlooking because I'm thinking like a traditional product design student?”
“If you were trying to make me unusually valuable rather than merely employable, what would you have me become?”
Those are the questions I'd really like to explore with you.
The way I'd like to approach this
We can basically build your personal career thesis together:
You → your abilities → your interests → your values → industry changes → AI → opportunities → positioning → portfolio → skills → network → first job → 5-year trajectory
And I won't assume that “graduation → junior designer at a design consultancy → mid-level designer → senior designer” is necessarily the right trajectory for you.
There may be a much more interesting one.
So start by answering questions 1–7 above, especially #1, #3, #4, and #5. Don't overthink them. Once I have those, I'll start challenging your assumptions and we can figure out what your unusually good future might look like.
I can also generate a visual “Can’s 2026–2035 design career map” once we have your answers—which style would you prefer: clean strategic roadmap, futuristic AI × design map, or editorial/portfolio-style ?
Can:
I think I like more futuristic new generation, computer aided design over the physical making of it. the ideation, development, even design strategy side. I like digital products, UX, speculative design, love set design/entertainment business, love toy design. I think I would be good at design strategy and innovation. I could see myself dabling in electronics, or healthcare or anything of that sort if it is an easy path to money - as while I care so much about liking my job I also want to make a wage to sustain a good quality life. I am an international student, and I have aphantasia which makes the actual visual design part weak, but ideation, logical, creative thinking etc. side strong for me. Im getting good at cad/3 modeling. storytelling, user reashearch, creative thinking, understandng people. seeing cultural trends, very good at observation. feel weak at form and aesthetics. AI does worry me a lot but I also know that it is a reality and id rather work with it than fight against it. I just want to have enough money to sustain a good life in new york, 40 hour ish. I havent really built it yet but the third year is going to be fruitful for that i hope.
ChatGPT:
Yes. This actually gives me a much clearer picture of where you could fit —and I think your situation is more interesting than the conventional “product design graduate looking for a junior industrial design job” path.
The first thing I'd change is how you describe yourself.
You don't sound like someone who primarily wants to be a form-giving industrial designer . You sound much more like a conceptual / strategic / technology-oriented designer who happens to have product design training .
And that distinction matters enormously in an AI-heavy industry.
My initial read on you
I would roughly map you like this:
Strong
Concept generation
Creative/problem framing
Observation
Understanding people
Cultural trends
User research
Storytelling
Design strategy
Innovation thinking
CAD / 3D development
Connecting disparate ideas
Speculative thinking
Developing
Technology/electronics
Digital product / UX
AI
Systems thinking
Business/market thinking
Prototyping
Weak / less naturally suited
Pure visual ideation
Sketching as a primary communication tool
Form development
Aesthetic refinement
Traditional industrial-design craft
And honestly?
I don't think you should spend the next three years trying to turn your weaknesses into your identity.
You obviously need enough visual/form literacy to communicate with other designers and make credible work. But I wouldn't make “become amazing at sketching beautiful objects” your central strategy.
Your competitive advantage may lie somewhere else.
There's a potentially very interesting career archetype here
Something like:
Strategic Creative Technologist / Innovation Designer
Someone who can take:
culture → people → technology → business → concept → experience → product
and turn that into something compelling.
That person doesn't necessarily need to be the world's best renderer.
They need to be the person who can walk into a room and say:
“Here's something happening in culture that nobody is addressing yet. Here's why people will care. Here's the technology that makes it possible. Here's what the experience could be. Here's the business opportunity. And here's a prototype demonstrating it.”
AI may actually increase the value of this person.
Because the bottleneck shifts.
Think about what AI does to design
There's an important distinction here.
AI is increasingly good at:
“Make me 50 concepts.”
“Make this look beautiful.”
“Give me ten different forms.”
“Create a moodboard.”
“Generate a UX flow.”
“Make a prototype.”
So if your primary value proposition is:
“I can produce visual design outputs.”
…that's uncomfortable territory.
But another skill becomes more important:
Knowing what should be made in the first place.
That's much closer to what you're describing.
Imagine a company has access to AI that can generate 10,000 product concepts.
The scarce resource isn't concepts anymore.
It's someone who can say:
“These three are actually interesting. This one responds to an emerging cultural behavior. This one has a viable business model. This one creates a new category. Let's investigate this one.”
That's strategy + observation + culture + technology + design.
And that's much closer to your strengths.
But I want to challenge one thing
You said:
“I could dabble in electronics, healthcare or anything of that sort if it is an easy path to money.”
I actually think this is the wrong way to think about specialization.
Not because money isn't important.
Money absolutely matters.
Especially when you're trying to establish yourself in New York.
But I'd distinguish between:
“I don't care what industry I'm in.”
and
“I care about a transferable skillset more than an industry.”
The second is powerful.
You could become exceptionally good at:
innovation + emerging technology + user insight + product strategy + AI
and then apply that to:
healthcare
consumer technology
entertainment
toys
mobility
financial products
education
AI products
robotics
media
gaming
That's much more resilient than becoming “the healthcare designer.”
And your entertainment/toy interest is actually interesting
Don't dismiss that as unrelated.
You said:
digital products
speculative design
set design / entertainment
toy design
cultural trends
observation
There's a pattern here.
You may be interested in world-building .
Not necessarily objects.
You might be fascinated by:
“What if this world existed?”
That's exactly where product design, entertainment, technology, speculative design and experience design start overlapping.
Think:
physical product + digital interface + narrative + environment + character + culture + technology
rather than simply:
chair / phone / appliance.
That could become a distinctive creative territory for you.
Your aphantasia is worth taking seriously—but not catastrophically
I wouldn't frame this as:
“I have aphantasia, therefore I'm bad at design.”
That's much too simplistic.
It may mean that certain conventional methods of visual ideation are less intuitive for you.
But design isn't exclusively visual imagination.
You already described strengths in:
reasoning
observation
conceptualization
understanding people
storytelling
cultural analysis
logical creativity
In fact, you might naturally think more through relationships, systems, language, spatial logic, references, constraints and concepts than through internally visualized images.
And modern generative tools can potentially become an extremely interesting bridge between those modes of thinking.
You could think:
“I want something that combines X cultural behavior with Y technological capability, with Z emotional experience.”
Then use AI/CAD/prototyping tools to externalize and iterate what you cannot easily visualize internally.
That doesn't replace design judgment.
It amplifies it.
Your biggest risk isn't AI
This may sound strange, but I think your bigger risk is:
Becoming a broadly creative person without a clearly valuable professional identity.
You have a lot of interests.
That's wonderful creatively.
But employers don't hire:
“Interesting person who likes technology, toys, entertainment, UX and speculative design.”
They hire:
“This person is exceptionally useful for solving X kind of problem.”
So during your third year, I'd want us to discover your X .
Maybe it's:
“I help companies imagine and prototype new products at the intersection of emerging technology and culture.”
Or:
“I explore new consumer experiences using AI, digital interfaces and physical products.”
Or:
“I turn emerging cultural behaviors into new product and experience opportunities.”
Or something completely different.
We shouldn't decide yet.
We should discover it through your projects.
And I think your portfolio should become an experiment
You said:
“I haven't really built it yet.”
Honestly, that's okay.
In fact, I think it's advantageous.
You don't yet have to defend an existing identity.
Your third year can essentially be a portfolio laboratory .
I'd eventually like you to make maybe 4–6 serious projects that deliberately test different versions of yourself.
For example:
Project
What we're testing
AI × consumer product
Technology
Speculative future experience
Conceptual thinking
Digital product / UX
Interface
Toy / entertainment concept
Narrative + culture
Healthcare/electronics
Commercial viability
Self-initiated weird project
Your authentic voice
Then we see:
Which projects make you unusually good?
Which ones do people respond to?
Which ones could make money?
Which ones make you want to work until 2 AM?
The intersection of those four is extremely valuable.
Your international-student status changes the strategy
This is another thing I want to incorporate rather than treating you like an average U.S. design student.
Your career strategy has to optimize for both creative fit and employability/immigration realities .
That means I don't want to tell you:
“Just explore yourself for five years.”
You need a path where your skills translate into organizations that have a reason to hire someone with your background and can support the relevant employment process.
So eventually we'll need to consider:
Parsons → internships → first role → compensation → employer type → sponsorship considerations → specialization → long-term NYC viability
alongside the creative side.
I would treat “Can I build a good life in New York doing this?” as a legitimate design constraint, not an embarrassing capitalist afterthought.
Your 40-hour requirement is also useful
This tells me something important.
You aren't necessarily optimizing for:
maximum prestige / maximum creative recognition / maximum wealth
You're optimizing for something closer to:
Good creative work × good compensation × sustainable lifestyle
That's a very reasonable objective.
And it means I would not automatically recommend the most glamorous design path.
A tiny experimental design studio might be creatively intoxicating but pay badly and work you 70 hours.
A technology company might pay dramatically better, have stronger benefits, expose you to cutting-edge AI, and still allow you to work on genuinely interesting problems.
That tradeoff matters.
So here's where I want to take this next
Before I give you a career roadmap, I want to understand your ambition ceiling .
Answer these seven quickly, instinctively:
1.
If money were guaranteed, what would you spend your working life doing?
2.
If you had to choose, which sounds more exciting?
A. Designing the next iPhone-like product
B. Imagining an entirely new category of product
C. Designing the experience around an emerging technology
D. Creating worlds/products for entertainment
E. Starting a company around something you invented
F. Something else
3.
Would you rather be:
A. The person making the final design
B. The person deciding what should be designed
C. The person figuring out why people/businesses need it
D. The person connecting technology + design + business
E. Some combination
4.
How entrepreneurial are you?
If you had a great product idea tomorrow, would you want to:
A. Tell a company about it
B. Join a company that could make it
C. Build it yourself
D. Eventually build my own company, but only after learning the industry
5.
How much do you care about prestige ?
Be honest. If working at Apple, OpenAI, IDEO, Nike, etc. sounds particularly attractive, that's useful information—not a bad thing.
6.
What's your relationship with technology?
Could you see yourself learning things like:
basic programming
electronics
AI workflows
generative design
computational design
interaction design
robotics
data
creative coding
Or does that sound like a nightmare?
7. The big one.
Complete this sentence without thinking too much:
“By age 30, I would be disappointed in myself if I hadn't ______.”
That answer might tell me more than anything else.
Once you answer those, I want to do something more substantial than just give you advice:
I'll construct a few possible “Can futures” — including the high-income path, the creative/entertainment path, the AI × product path, and the designer-founder path — and we'll compare them on income potential, immigration practicality, AI resilience, creative satisfaction, lifestyle, and difficulty.
Then we can figure out which one is actually worth betting your twenties on.