Classes
As an adventurer in Sea of Embers, The Player will be able to choose between one of three
main classes as the game begins.
Corsair
The Corsair, with their high dexterity, uses a diverse range of weapons to quickly outmaneuver their opponents.
Militant
The Militant uses their sheer strength and power with the sword to exercise their influence across the Triptych.
Sihr
The Sihr, or Sorcerer, is a purveyor of magic. Magic in Meraki relies on reverence of The Star. The Sihr's choice to worship a member
of The Star directly influences their arcane abilities.
Origins
As well as choosing a class, The Player will also choose their empire of origin. The location they choose will influence
their gameplay.
Jouxei
Loarrei
Aderedge
Ka'adria
Dartria
Ossamaria