TH18 LAB Strategy Guide
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66 Dragon Push

AIR MEDIUM DIFFICULTY LEGEND LEAGUE CLAN WAR

This strategy uses the Archer Queen and Siege Barracks / Dragon Duke to clear both sides of the base and create a strong funnel, allowing the Double Dragons, Grand Warden, and Minion Prince to push directly through the center. It is a strong and reliable three-star strategy, especially in the current Legend League meta, where many bases are designed to defend against Rocket Backpack and Giant Arrow attacks. This army can avoid those common anti-meta setups and attack the base from a different angle.

Recommended Army

Composition

x6Dragon
x6Drg Rider
x4Rocket Bal
x1Inferno Drg
x1Baby Drg
x1Balloon
x5Archer
x1Barbarian
x1Minion

Spells

x5
Totem
x2
Freeze
x1
Rage
x1
Poison
x1
Skele

Siege Machines

Barracks
Barracks
/
Flame Flinger
Flame Flinger

Hero Loadout & Pets

Hero

Dragon Duke

Pet Jelly
Equip Fire Heart
Equip Stun Blaster
Hero

Archer Queen

Pet Frosty
Equip Giant Arrow
Equip Action Figure
Hero

Grand Warden

Pet Sneezy
Equip Eternal Tome
Equip Healing Tome
Hero

Minion Prince

Pet Phoenix
Equip Dark Orb
Equip Meteor Staff

Clan Castle

CC:
x1Minion
x1Balloon
x4S. Minion
x1Overgrowth
x1Revive
Quick Ratings
Consistency9/10
Damage Potential6.5/10
Practice Cost5/10
Hero Dependency7/10
Attack Plan

Step by step

1

Siege Check

Look for a safe Flame Flinger spot to get free buildings. If there is no good angle, use Siege Barracks with the Archer Queen to clear one side.

2

Side Funnels

Use the Dragon Duke to clear one side. On the other side, drop the Archer Queen and use Giant Arrow immediately, then support her with the Giant Giant (Action Figure), Inferno Dragons, Baby Dragon, or Super Balloons.

3

Main Push

After both sides are cleared, send both the Dragons (six Dragon + six Dragon Rider), Minion Prince, and Grand Warden in air mode through the center. Keep the army grouped and avoid letting the dragons drift outside.

4

Spell & Ability Control

Use Eternal Tome and Rage Spells when the main pack enters heavy fire. Drop the Minion Prince's Dark Orb whenever the army faces heavy defenses or buildings that are hard to deal with. Use Skeleton Spells early against Revenge Towers and Monoliths to help distract and absorb damage. Use Overgrowth Spells and Totem Spells to control difficult defenses, and use Revive Spell to bring back a hero depending on the situation.

Best Against
  • Works well against spread-out bases, especially layouts designed to counter Giant Arrow + Rocket Backpack attacks. As long as the main army stays on path, Dragons can handle separated defenses very well.
  • If the outside defenses cannot reach the Flame Flinger, you can use it to get free buildings before the main push. This helps create a cleaner funnel and reduces pressure on the Dragons.
  • If the Clan Castle is placed near the outside, you can trigger and deal with the enemy troops early before the main army enters the base.
  • This army is strongest when the Dragon Duke and Archer Queen can clear both sides, allowing the Dragons, Grand Warden, and Minion Prince to move directly through the middle.
Common Mistakes
  • The main risk is not damage, but pathing. If the side funnels are not clean, the Dragons may split or fly around the base instead of pushing through the center.
  • Avoid forcing this army into very compact bases with too many defenses stacked together. Compact layouts can create too much concentrated damage and make the Dragons disappear quickly.
  • Do not use the Archer Queen only for Giant Arrow damage. After using Giant Arrow, she should still help clear one side with Action Figure, Inferno Dragons, Baby Dragon, Super Balloons, or Siege Barracks.
  • Use the Minion Prince's Dark Orb when the army is facing heavy defenses or difficult buildings, not after the Dragons have already taken too much damage.
  • If the Clan Castle is easy to trigger from the outside, deal with the troops early. Letting them meet the Dragons in the core can slow down the push and ruin the timing.