UX Case Study 01. RECESS
A roaming, life-sized crayon that hands adults permission slips for small acts of play. Tested with real users in public space, it produced unprompted moments of unselfconsciousness.
01. Research
Our brief was "Creative Care or Ceremony." Rather than relying on one method, we triangulated across three, comparing what people said against what they actually did.
- Past + Make Guided inner-child mapping sessions with three participants — mapping what sat close to self (love, safety, friendship) against what got pushed to the edges (fear, shame, unmet needs).
- Future + Say Four in-depth interviews using open-ended, imaginative prompts across four themes: barriers & permission, childhood & sensory memory, imagined futures, and ceremony & ritual.
- Present + Do Three live observations — unstructured child play, adults moving through the same physical space, and adults with informal social permission (a group sharing wine in a park).
Insight
The observation that reshaped everything: three boys playing with sticks dropped them within seconds of each other, with no word exchanged. Hours later, adults walked past that exact same patch of dirt without a glance — same space, same freedom available, completely different outcome. Something in the person, not the environment, had changed.
Adults haven't lost their inner child — it's been buried under external forces, eager to be dug out.
- Permission, not capacityAdults don't lack the desire to play — they lack permission to be seen playing. Fear of judgment is the barrier, not a lack of want.
- Play as portalPeople rarely set out to "play." They set out to do something — and play emerges as a byproduct.
- Connection beneath languageThe most meaningful connective moments we observed involved no words at all.
- Grief, not forgettingAdults don't forget how to play. They mourn it — quietly, specifically, and often without realising.
People don't start at joyful — they start guarded. Design's job is to move them rightward.
Iteration
We initially proposed a monthly care package — a kind of at-home art therapy. User testing quickly surfaced a contradiction: asking someone to opt into another task, however playful, reintroduced the exact friction our research showed was the real barrier. A care package required initiative; our insight demanded something that removed that requirement entirely.
From there, prototyping and usability testing surfaced three specific breakdowns: our Figma flow was confusing at points, the ceremony lacked a clear ending, and our permission slip wording read as an order rather than an invitation.
Tap the slip to see the revision
Outcome
The final prototype: Recess is a roaming, life-sized crayon object that dispenses permission slips for small acts of adult play. Tested with real users in a public spatial context, it produced observed, unprompted moments of unselfconsciousness — the outcome the brief demanded.
- Approach the object in public space
- Touch the embedded screen
- Answer two reflective, slightly absurd questions
- Receive a personalised permission slip
- Do the activity — now, or later
- Colour the back and stick it to the object for the next person to find
Reflection
Every person across every research method — regardless of age or background — could describe exactly what play felt like, in vivid sensory detail. Not one of them was actually doing it. That gap, between knowing and living, became the real problem we were designing for. If I revisited this project, I'd want to test Recess across multiple sites to see whether "chance discovery" holds up at scale, or whether repeat encounters change how people respond to it.