Design Blog by Dennis

NYU Animation program – 3D Printing & Sculpting with Cinema 4D & Mudbox / Compositing in Nuke X


 

Alright folks, looks like I’m back after a bit of a hiatus here. So this week, I’m going to post some of the work I did this past semester in graduate school at NYU. I took 3D Modeling, optimization & rapid prototyping, Compositing in the Foundry Nuke & Photorealistic CG Lighting as well as VRay for advanced CG lighting. So one of the models that I worked on in this post would be the main character, Sakura, for my thesis project Kaze Jetstream. After 3D sculpting the figure in Cinema 4D & Mudbox, I created a turntable animation with her & I prepared the model I made for 3D printing on the University’s ZPrinter 650, a high-performance composite powder and binder printer. The ZPrinter 650 can output complex geometries and fine detail with a minimum feature size of 0.004” (0.1 mm). It offers 24-bit color (390,000 colors per individual part) from five print heads, including a dedicated black, in a build size of 10”x15”x8”. This printer is well-suited for quick prototyping of model files and testing model build integrity.
I also did a second print on the The Advanced Media Studio’s Objet Connex500 , a premium multi-material printer capable of printing fully-functional assembled objects, is available for printing more sophisticated or finalized objects. The Objet Connex500 uses a PolyJet Matrix, which allows for jetting of multiple model materials simultaneously, including composite Digital Materials TM on-the-fly, in a single print job. It can create objects with properties ranging from opaque to transparent, bendable rubber to hard, rigid plastic, in addition to ABS-like plastic.

So basically I started modeling with a really rough sculpted shape in Mudbox that has the basic appendages that the human figure has. Head, arms, legs & torso as you can see below.

Step 1

Step 2

Step 3

Step 4

Step 5

Step 6

Step 7

Step 8

Step 9

Step 10

Step 11

Step 12

Step 13

Step 14

Step 15

Step 16

Step 17

Step 18

Step 19

Step 20

Step 21

The last couple of steps I prepare my 3D model, which is great for animation but not for 3D printing. So the figure has to have solid shapes around the geometry in order to prevent it from breaking during the geometry extraction process. The hair had to be remodeled & the clothing had to be solidified for this reason. During the last of the 3D printing preparation I decided to go with a white dress for the material as opposed to the pink to more be in tuned with the storyline of my thesis project.

Step 22

Step 23

Step 24

COMPOSITING & ROTOSCOPING IN NUKE

3D Dominios Live Action CG Integration

Man on Bench

Dominos

Work in Nuke X

COMPOSITING

Step 3 Fix colors around hair in Nuke  & track the background with actress

Step 2 Adjust dark edges around hair

Bring video blue screen into Nuke & integrate with background

Blue Screen Image

Hallway


ROTOSCOPING

Step 1

Step 2
 

SET EXTENSION

LIVE ACTION CG INTEGRATION FINAL PROJECT

3D CG Bird

360 High Dynamic Range Image for 3D Bird

Nuke Script with Live Action Video I filmed in the Japanese Garden

Bouncy Robot done in After Effects

Leave a comment

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>