Hey everyone, okay it’s time to update my blog again. This weeks blog post is going to be a big one. I don’t really know where to begin with this project so I think that I will just start. This has been one of the most challenging things I’ve every built in Maya. Although I have modeled many things before but just not exclusively to this software. What I used to create this was Maya, Topogun & Autodesk MotionBuilder for animation. Animation for this is coming soon.
Here is a work in progress animation below
Sakura Character from Dennis Malcolm on Vimeo.

























Add some sub-surface scattering & some additional bone rigging




Really cool stuff…can’t wait for the animation! How long until it’s ready?
Hey thanks for your support. I will try to get the animation together hopefully within a few weeks. There are some excellent companies preparing to recruit students at my university. So probably before then.
What challenges did you face while working on this project in Maya, and how did you overcome them? Greeting : Telkom University