Hey everyone, okay it’s time to update my blog again. This weeks blog post is going to be a big one. I don’t really know where to begin with this project so I think that I will just start. This has been one of the most challenging things I’ve every built in Maya. Although I have modeled many things before but just not exclusively to this software. What I used to create this was Maya, Topogun & Autodesk MotionBuilder for animation. Animation for this is coming soon.
Here is a work in progress animation below
Sakura Character from Dennis Malcolm on Vimeo.
Add some sub-surface scattering & some additional bone rigging
Really cool stuff…can’t wait for the animation! How long until it’s ready?
Hey thanks for your support. I will try to get the animation together hopefully within a few weeks. There are some excellent companies preparing to recruit students at my university. So probably before then.