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Warhammer dogs of war the regiments of renown: Ancient Astronauts.
The Regiments of Renown The “Dogs of War” heading includes the Regiments of Renown. The name “Regiments of Renown” was used prior to the introduction of the Dogs of War concept for certain units led by a particular hero and they were given rules in White Dwarf and sold as boxed sets. Again there are [...]
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SMALLab: matchbox tinker
Download: [ver.2]Mac desktop version: matchbox tinker [ver.1]Mac desktop version: matchbox tinker =====Limor Levy and Andrea Henkel were leading the “tinkering” part of the bosslevel (12/06/13) and interested in having a digital simulation of the tinkering experience in SMALLab. She showed me a webgame called Tinker Ball as a reference of what they had in mind. [...]
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Quest Of Procrastination
Deign & Technology mailing list is a treasure trove for game ideas. Yesterday we have a new thread on whether or not we should purchase a refrigerator. Sven replied with this awesome idea of a walk-in refrigerator. People start to contribute to this fun idea, here are some of the highlights. “This will be a [...]
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SMALLab: PUSH
PUSH is a Flash application designed to explore concepts surrounding Simple Machines, which is integrated into the Q2L 6th grade math and science domain “The Way Things Work”. PUSH was built specifically to create game-like learning experience through collaboration and embodied play. In PUSH, students work collaboratively to help a group of digital creatures to [...]
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SMALLab: Proteincraft
Download: [ver.20][Recommend]Mac desktop version: Proteincraft Old versions: [ver.17]Mac desktop version: Proteincraft [ver. 1][old]Win32 desktop version: Proteincraft_win32bit (see update details at the bottom of the page) How to play: Mouse: Drag’n Drop tRNA Up key: Switch between Shape mode and Text mode Right arrow key: skip to the next codon set on mRNA ESC key: exit [...]
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ASTWOID
11/05/13 Built a prototype with Processing 2.0. Openprocessing downloads have weird compiler problem solved by duplicating the project and removing the code folder inside the project folder. 11/07/13 Playtest: arms are too powerful – death on touch! and not much to do for the Kinect player. Old Notes: 10/30/2011 Been thinking about a 2 player [...]
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Chickensaur Doomsday
Chickensaur – a new Jurassic creature created from a conversation in Major Studio 1. I drew the first version on the wall, but didn’t like the way it was mutant together. I did a few more sketches after the class. A mini-game of this creature ran for its life in doomsday is inevitable. How to [...]
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Dorkshop 2013: Dynamic Level Management with Google Drive and Unity 3D!
Resources & Requirements: Internet connection a Google drive account Unity 4: I will be using this game creation tool for the dorkshop, but the backend will work with other web player such as FLASH. Yes, FLASH rules. jQuery javascript Backend: The code is partially based on Mike Mikay’s google-spreadsheet-javascript example. Only needed for the Unity [...]
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Mini Game Jam!
The plan below is an overall view of the map in this demo game. As you can see it is empty between the lower-left platform and the upper-right platform. Use the Google form below to create platform for the game. When you done, launch the game below, once the web player is fully loaded, click [...]
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something, something level design
basic guidelines: 1. Know your genre In our demo game, the main character “cube” can only move left or right, and jump. It doesn’t become stronger over time, doesn’t level up, and doesn’t have any massive destructive weapons available. There are tons of game characters like this through out the history of video games. In [...]
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SMALLab: Game of π
“The children really got into the game, and you could hear good reflection statements and questions. they were learning.” - Daniel O’Keefe, Curriculum Designer, Institute of Play CIRCLES is a multi-player territorial game that reinforces the concept of Circumference = 2 x π x Radius. In this game, players are divided into 2 teams and each team [...]
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Run Run Drazo!
Run Run Drazois a game prototype inspired by inheritance and nature selection. In order to help Drazo complete its journey through time, the player has to manipulate Drazo’s traits strategically for the beaten path ahead. Older prototype: 05/05/12 Cyclop prototype done, need to improve eye blinking animation.
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