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Embodied Play
Pere Borrell del Caso, Escaping criticism, 1874
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SMALLab: Liferaft + Level editor
Liferaft is a jungle river adventure game made in SMALLab. Players use glowing controllers to paddle, pump, and signal inside of a broken liferaft. The goal is to get to the river shore without sinking the raft. To succeed this game, players have to avoid obstacles, gather power-ups, pump water out, and manage the weight [...]
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Meteor Multiplication
Found this vintage game for my TI 99/A4 today in a thrift store. It is a fun, engaging, and brain twisting game. Multiple giant meteors are approaching player’s space station in various speeds, each of them is carrying a multiplication problem on it. Player has to destroy them before any one of them hit the [...]
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[PETLab] Posters for Boys & Girls Clubs of America GameTech
I designed 4 posters, it was so much fun revisiting my old tool bag and doing something different for a change! [Copied from Colleen Macklin's blog post] BGCA GameTech Program is a two-unit program utilizing principles of active learning to teach how to program computer games. The curriculum is designed to expose Club members to [...]
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PETLab: Mannahatta
Overview Mannahatta: The Game is a functional prototype for a location-based smart phone game that maps Manhattan’s historical ecosystem onto its modern day streets. Players move from block to block and gain points when they make connections between ecological elements—including flora, fauna, wind, soil, and water—that existed in the same location when Henry Hudson arrived [...]
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