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SAT Math game
This was a side project for an online SAT prep company. I was the game designer on the project and parsed most of the math data myself for the level design. In my memories, this project was supposed to be short but ended up last more than a year and I was spaced out on [...]
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Mobile Quest 2010
My most characteristic team: “Justin Bieber’s No.1 fan” Chelsea, “Call of Duty Expert and his snapper called Intervention” Nicholas, “the quiet Olympic Gold Medalist” Catlin, and “the next Steve Job Basquiat” Brendan. Half way through the camp we decided to swap all the NOKIA phones with iPads for better performance and bigger screen. It was [...]
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SMALLab: Quollywood digital puppet show
For the Boss Level this trimester, students are creating a play together. The idea behind the theme is to introduce system and components, and to create relationships between them. All kinds of workshops are provided to take students through different aspect of a stage play, such as script writing, site design, light design, prop design, [...]
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SMALLab: Systemia and Angle Carnival
This trimester in Q2L SMALLab, we work with students on angles. The goal is to create SMALLab scenarios that reinforce the concept of supplementary angles and opposite interior angles created by two crossed straight lines. We also decided to create a story based on the Carnival theme they have for this trimester with the characters [...]
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SMALLab: Liferaft + Level editor
Liferaft is a jungle river adventure game made in SMALLab. Players use glowing controllers to paddle, pump, and signal inside of a broken liferaft. The goal is to get to the river shore without sinking the raft. To succeed this game, players have to avoid obstacles, gather power-ups, pump water out, and manage the weight [...]
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PETLab: Mannahatta
Overview Mannahatta: The Game is a functional prototype for a location-based smart phone game that maps Manhattan’s historical ecosystem onto its modern day streets. Players move from block to block and gain points when they make connections between ecological elements—including flora, fauna, wind, soil, and water—that existed in the same location when Henry Hudson arrived [...]
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SMALLab in Arizona Museum of Science!
SMALLab New York was invited by David Birthfield, the creator of SMALLab, to participate a weekend exhibition at Arizona Museum of Science. We were challenged to create a game scenario using a Roomba robot. Thanks to David, most of the framework and pipeline was already set up for bringing in the famous robot, all we [...]
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Rainbow Hero: Animation Study
D-pad + spacebar
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TreesNYC
TreesNYC is designed to suggest game mechanics for a casual game with content from New York City’s vast database on its sidewalk trees. In the prototype a single player is cast in the role of a Parks Department employee during a day on the job caring for the trees on one city block. The object [...]
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Nana
My thesis is a none-player game installation built with video game console and game controllers. It explores the possibilities of using the ever powerful video game system for artistic endeavours. Nana, the little robot, is a modified XBOX 360 controller with a slaved mobile sub-unit. She walks on a flat LCD screen and reads color [...]
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XBOX 360 Asteroid Pop-A-Balloon
How to take the video game feedbacks beyond the haptic vibrators? This is it! The balloon popper is driven by a modified XBOX 360 controller. In this experiment, the balloon popper responses to the player’s movement!
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Pong Vest
::first vital sign PONG VEST is a game vest that transforms a social phenomenon into a fun and awkward experience right where it happens. Does it really matter where you play the game? Will the context enhances, or subverts the game experience? It is going to be a mixture of all. My vital sign for [...]
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