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Game Revised: Color Scenario Game Slice
I was approached by Hyunjee Koo, a student in Anezka’s Major Studio II, about a game she is making for her final. It is about raising awareness of crimes specifically targeting woman in late night.
Her second iteration has great potential to be a fun and educational game. Her research brought a few interesting elements into the mix. She found a color coded alarm system used by military to acknowledge different states of awareness for the soldiers in combat. She put together amazing assets of different sites to stage the potential crime scenes. She has information about the crime and how to prevent them. Her attempt was simple. When the game starts, a potential crime scene is shown to the player, and he/she has to pick what state of awareness does the potential crime scene imply. The moment of meaningful choice is broken here because what the scene implies is really up to the player’s interpretation but there is only 1 correct answer for each scene.
The quickest fix is to define the meaningful choice better by switching few elements around and maybe bring in a timer. She has information about the possible threats and how to eliminate them in potential crime scenes – underground parking garage, house hold, shopping mall, and late night park. We can design each scene with these threats embedded in the graphics. The player has to circle these possible threats out under a timer, the original mechanic but with a kick, to prevent the crime from happening. There we go a new iteration.
1st revision: http://www.openprocessing.org/sketch/99472
05/20/2013 stop the time when player find all threats before time is up.
18 May 2013 / admin / 0
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Optitrack Calibration notes to my self. PLAYMOBIL SPY CAMERA
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