Design Blog by Dennis

5 in 5 Project #2 – The outline pencil figure drawing – Analog

Okay, so today I’m going to talk a little bit about my outline figure drawing or what’s most commonly referred to as “line art”. Line drawings usually show the outline of the subject, and not the volume or mass of an object. Lines or contours are a way to describe the edge of a form & indicate dramatic changes of plane within the form. My constraint for this project was a 40 minute time limit, so today I had a bit more time then the last project. I guess it worked out well because this is normally how artists work. You start out with laying out the composition & creating the foundation of basic form within the composition, which is done quickly & once that’s defined you move on to the black & white detail, then ink the figure, in this case can also be done digitally which will be tomorrow’s digital/analog project, once that’s complete you can then add color.

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5 in 5 Project #1 – The Gesture drawing

Hi everyone, so today I’m going to talk to you a little bit about my latest project called the 5 in 5. Basically, my mission is to build 1 project a day for 5 days, document my projects before I start and after I finish them as well. Basically to just show the process in which I used to create it. But there is a little bit of a curve ball thrown in, that is, I can’t just create anything that I want without a constraint or limit to the project involved. Constraints are the underlying parameters used to define a project. They are usually present in the world of design. So I’m supposed to think of them instead being a limiting factor; but to view them as a window of opportunity to open me up to creative areas that I might not otherwise have thought of. Constraints can be as simple as a color palette, song lyrics, objects on your desk, etc. I try to think of them of as a set of rules that needs to be followed. Here are the rules in which I need to abid by for my 5 in 5:
My constraints are the following:

Limited time daily to be able to create a project & then write about it afterwards.

To create 5 projects in 5 days, 1 project a day that is.

2 of the projects I’m creating need to be analog (no computers or digital devices allowed)

2 of the other projects I’m creating need to be projects that are digital (software or hardware ok)

& 1 Project that is a hybrid between Analog and Digital (Combines both elements)

Guiding Questions:
€ When is a project fully complete? How do you know you are ³finished² with a project?

€ How does the framing of a project, its context, scope, and parameters, determine the
content created?

What is the relationship between concept and execution?

€ After completing your projects what do you think could have been improved?

If you were to do another iteration of the project what would you change or refine?

So for my first assignment, I have decided to do an illustration of the main character from a story that I’m writing by means of pencil & paper. I will try to show you the process in which I use to create the character step by step. Since this illustration will eventually be used in a book, the user/viewer will have to interface with it by manually turning the pages of the book…LoL. Okay so for my first sketch for many of you who do not understand illustration, one of the first things you do is to start with in a drawing is composition. Composition is an integral component of siring new artwork. Basically composition means “where you place your subject matter in a drawing” These are some basic rules in which I try to loosely follow in my sketches drawings & paintings.
The rule of 3rds this can be used in various types of drawings. Here’s how it works, pick the size of your artboard, & divide the area into thirds in both directions top to bottom & left to right. The four points where the lines cross are usually some of the best places for the focal point of a drawing. It’s not really an inflexible rule but it’s usually a good way to get a nice composition without messing up too much.

(Ran into some problems with my computer. Will try to get some imagery up soon.)

Okay, so after I have decided on where my focal point will be for my drawing, one of the first things that I do when I create a new drawing is to create a gesture drawing. For those of you who are not sure what a gesture drawing is, basically it is a work of art that is drawn by an artist in kind of a rapid execution style. For some artist, myself included, the gesture can be considered a 1st step toward a more complete piece of work. Usually a gesture drawing takes not more then 2 minutes. So that will be my constraint for this first project. In this particular case, I will use a gesture drawing as the 2nd step toward a more complete piece of work. Since I was having some technical trouble with my computer yesterday which shortened my time, so I had to end up taking my 5 in 5 project in a different direction then originally intended. Here is my process below:
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For my next 5 in 5 project, I will start defining the figure.

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Interface Design Week 1, Class 2 – Reading Reflections

Escaping the Flat Lands:
The Author begins with talking about the struggle to liberate information that is bound to the flat 2 dimensional space & how through the centuries people have been trying to do so. During the renaissance, artists experimented with different ways to portray depth on a flat canvas. Theories usually involving the study of geometry to give the illusion of depth & space. The article goes on to talk about how Galileo recorded & displayed the sunspots he so carefully researched. He shows his research & data in a multitude of ways which shows the limits of 2D dimensional paper he tried to explain his findings from. The Japanese during WWII used the complexity of the Java railroad schedule used by train agents working as spies for the Japanese to prepare them for future invasion. “The spy graphical timetable portrays detailed operations of an intricate & irregular system &, at a more distant view, the overall structure & pattern of the railroad – a dual mirco & macro reading. It is very much like an excellent map, but with many dimensions breaking free of direct analogy to conventional cartographic flatland” ~Envisioning information/ Escaping the Flat Lands by Edward Tufte ~ page 26. What I gathered from my readings of the Flatlands is to stress the importance of going beyond the 2 dimensional to add a 3rd or 4th dimension when trying to display data but as to not go overboard with design to the point of making the data irrelevant to the readers of the information I am trying to communicate the data to as a designer.

The Power of Representation:
Basically the reading starts off talking about the amazing potential power of the unaided human mind to be adaptive, grow & be flexible in a changing environment. & how in societies with a written documentation information is gained in a variety of different ways. e.g.; through apprenticeships, or through oral learning. 2000 years ago Plato wrote that Socrates initially felt that written records were not as effective as receiving the same information directly from the author. He felt that because you can’t ask a book a question if you have one where as if the same information came directly from the author you would have a more effective way of receiving that information. He felt reading was more for entertainment of the masses & not to be taken seriously. In contrast in the Middle ages, Susan Noakes felt that the abilities of a novel to continuously propel a reader forward to be a hallmark of a well written piece of literature. She felt it best not to have the author there to contest the readers own thoughts & ideas to be more interesting due to the varying points of view. The author, Donald Norman, goes on to describe how using cognitive artifacts or symbols to aid in story telling help add precision & power to the memory of the unaided mind. How do I relate this to my own experience, well the use of symbols as representations of things or people is used pretty often in the design world. E.g. Video game symbols as representation of real world objects. So it would relate to me if I were to say design a video game where as this type of thinking would be important. How do I feel that the reading from The Power of Representation relates to my own work? Well In this reading I felt that the section “Additive & Substitutive Representations” had pretty specific information regarding designers. “Color (hue) is frequently used to represent density or quantity, especially in geographic maps, satellite photographs, and medical imagery. But hue is a substitutive representation, and the values of interest are usually additive scales. Hence hue is inappropriate for this purpose. The use of hue should lead to interpretive difficulties. ;Many colorful scientific graphics, usually generated by a com­puter, use different hues to represent numerical value. These graphics force the viewer to keep referring to the legend that gives the mapping between the additive scale of interest and the hues. Density, saturation, or brightness would provide a superior representation.” The Power of Representation” by Donald Norman

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Interface Major Studio – Assignment 1 – Identity / Mapping

Natural User Interfaces Are Not Natural:
I found this article an interesting read. It basically talks about how many of the old ways of people interacting with hardware or machines in their environment are changing for the better. For example in the quote by Steve Ballmer of Microsoft he talks about how they are expanding beyond just using the keypad and mouse. Although these multi touch interfaces have been around for decades in prototyping & other industries, I think what he means is that people are starting to get more comfortable with new sensor interface devices into their daily lives, almost to the point of expecting an old fashioned analog faucet to produce water by a wave of their hand, even though the device requires use of the handle.
How do I feel this article relates to my own work, well it’s tough to say because I’m more into narrative graphics & design that tell a story. If I had to incorporate the new GUIs that are out there into my work, I suppose the interaction would come if my animation sequence was embedded into a kiosk in a gaming convention where as the user would use arm motion or their fingers to relate to the kiosk to control Play, pause, fast forward & stop my animation sequence.
In my experience with using the new GUIs (Graphical User Interface) that are out there, I really like them. I feel for example in a restroom setting where as a lot of guys don’t practice the best hygienics, I personally welcome a sensor driven touchless environment as I feel it is more sanitary.

Why the future doesn’t need us:
Basically the gist of this article talks about how the author fears & expects that computers & robots will acquire the ability to surpass human thinking in the next 30 or so years. He predicts that computers & technology will gain intelligence & will end up making their own decisions. He predicts that they will have the ability to self replicate & will end up competing with humans for precious resources, there by forcing humans out of existence. Such as the example he gave with docile the dinosaurs in South America separated from North America by the water submerged Panama landbridge. When the land bridge emerged the more aggressive dinosaurs from the North overtook the less adapt species in a matter of time. Or with the Borg episode from Star Trek. He feels that once computers surpass our thinking, we are bound to suffer the same fate. His thought changed after reading Engines of Creation which is described here in this passage “imagines some of the changes that might take place in a world where we had molecular-level “assemblers.” Assemblers could make possible incredibly low-cost solar power, cures for cancer and the common cold by augmentation of the human immune system, essentially complete cleanup of the environment, incredibly inexpensive pocket supercomputers – in fact, any product would be manufacturable by assemblers at a cost no greater than that of wood – spaceflight more accessible than transoceanic travel today, and restoration of extinct species.”
How do I feel this article relates to my own work, well again it’s tough to say. I am not a technology scientist developing new cutting edge hardware neither do I have interest in doing so. Although my opinion my change as I progress in the D & T program. In that case, I would make sure I would develop things from an ethical stand point making sure not to develop technology for the purposes of destruction.
How do I relate this to my own experience, I think the author is too pessimistic in his outlook on humanity’s use of Technology in life. Sure there are a few bad apples but I think that humanity overall is heading in a positive direction with exciting innovations that I can clearly see in my day to day life. For example, a lot of the creations from Apple Inc that better peoples lives. I think the CEOs & scientist creating this technology are fully aware of the ethical dilemma the author talks about. I think he may need to give people more credit. & not be so negative in his thinking.
The Web Means the End of Forgetting:
Basically the author talks about how when ever you post something on the web, you don’t really know where it could end up or in who’s hands. Like for example when your being considered as a candidate for a position at a top company, your last night’s drunken pirate party binge, with you in compromising photos on Facebook might not go over so well with the companies screeners at a quick Google search for your name. Some advocates of privacy recommend data having an expiration date sort of like forgiveness or moving away to a new town to start over
How do I feel this article relates to my own work, well I try to post the process of my work on my blog giving a place my thoughts for people to read about how I create a particular piece of art. Some people in the field in which I work are very interested in the way you think & create.
How do I relate this to my own experience, well I try to display my work in online gallery or create websites of my artwork that are searchable. To anyone that wishes to see it.

Great Wall of Facebook: The Social Network’s Plan to Dominate the Internet — and Keep Google Out
This article basically talks about how Facebook is trying to overcome Google as far as internet usage from people. The Facebook Co. has even enticed several former Google employees to work for them instead. Even this is exemplified in Facebook’s public rejection of Google trying to acquire them or their intentionally shielding users information from Googles Web crawlers. They are both competing for online AD revenue from advertisers. Unfortunately I think this is like comparing apples to oranges. 2 totally different types of things or in this case, 2 different types of companies.
How do I feel this article relates to my own work, well I primarily use Google as a way for people who don’t know me to get to know my work. Facebook on the other hand is personal & a little to personal with those people targeted ads which come across as really creepy. If I were to relate Facebook to my work I guess I would advertise books I’m producing for sell on Facebook Ads since they have a large audience.
How do I relate this to my own experience, Well It’s like I said before it’s like comparing apple & oranges. 2 totally different things. I think that the Facebook CEO has some growing up to do & may need to take some courses on Technology & ethics especially since he is dealing with people who tend to protests privacy concerns from his mishandling of peoples personal data. Google on the other hand is respectful in handling peoples data & allow users to opt in search preferences when they are logged into their Gmail accounts for example & have even taken the extra step of allowing secure searches under their new “https” secure search. I enjoy both services for different reasons as I went into earlier.~





“FaceUp” version 2.0 – It’s shiny, new & improved!

Hey everyone, today I’m going to be talking about the improvements
that I made to the student organization social networking site
called FaceUp. Basically I tried to improve upon the sites interface based on the
feedback I received from class where as some aspects of the site
was not clear to the user. I managed to add an extra tab for companies
to join the organization with. They would be made aware of the networking
student organization site through career services department as a way
to connect better with students in an informal setting. Kind of a way to
get to know the people you may end up working with, that is for the
industry party aspect of the site. The other aspect would be play, were as
you get to play sports or enjoy some other kind of shared interest with other
students in the university as based on your common interest. I like to think
of this site as a way of making new friends with people not only on a
professional level but personal as well.
For example, in my last company we had summer picnics where we would
chat & play with workers from all departments playing softball or volleyball
regardless of what department they worked in or pay grade etc. I did
similar activities when I was in the military. These kind of events help to build unit
cohesion. In the military your more likely to help save the life of someone
you actually know & care about in the battle field then a stranger. The analogy
of the concept here is somewhat similar. Not exactly a battle situation
but your more likely to help out & collaborate with someone you know
then someone you don’t. I also added a mouse hover over feature to the calendar
so that as your mouse pointer goes over a certain party or sporting event,
the event on the calendar would be enlarged for a better view of the event.
Once you double click on the event, it will RSVP you. Double click the event again
to remove your RSVP. With the new changes I added an edit feature that you
can only see when you log in to your profile. The edit feature is not seen when
another user views your profile & interests. The information of your interests
is voluntary & is visible to your friends & student organization council who
are in charge or moderating the site & organizing the party events & possible
creating new clubs based on the popularity of an interest. The more students &
people that like the same thing the larger it will appear to the user.

Reimagining Social Networks

Here is the outline of my site map.

How would you design a social networking system like Facebook?

As a group we all went to Facebook for a start to research our common
interests. Then we moved away from Facebook & went beyond our
Facebook page used as a reflection of ourselves.
Social Networking

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Day 11 Code – Mouse interaction with code

See link below

http://b.parsons.edu/~malcd702/Dennis/Processing/Mouse_Homework.pde

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Day 7 Design Class – Create 10 to 20 slides that tells a story

Hi all, okay for my Design class assignment I’ll be creating 10 to 20 slides that tell a story, storyboard style.

My Animatics

Basically I just started out with a vague idea in my head about what direction I wanted to go in from the weird pass around sheet we did in class. Exquisite Death. One person writes down a thought passes to the next person who then draws it. What I ended up with didn’t make much sense after several people passed the sheet along & updated it. In my mind I like to organize things to make them make sense. So I took the concept of it & put it into a logical order. I didn’t show the character dying but showed the moments just before. I rendered the character in 3D & buildings. I sketched the buildings in the background by hand using my trusty wacom tablet. More updates to come…stay tuned.

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Day 6 – Create a game with a prop & a constraint

Team: Marisela, Oylum, Dennis

Assignment: to create an “analog” game around two constraints:  No hands, and a float.
From this challenge  ”Floccer” emerged, a new twist to soccer indoors and outdoors.
The purpose of the game is to try to control the ball and aim it inside the ring.

Rated E for Everyone
Floccer is played by 2 people
Elements: 1 ring or floatie, and 1 small soccer ball.

Rules:
1. No pushing, no pulling.
2. No “hugging” or “hiding” the ring.
3. Contender ( who does not have the ball), can only kick the ring 3 times.  If someone scores, this rule resets.
4. No stepping on the ring.
5.  1 point per goal. Maximum score is 10 points.

Floccer Action Satisfaction

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Day 6 – Programming -creating 1024 balls of 1024 different colors

Creating 1024 balls of 1024 different colors that are located randomly over the X axis and moves from randomly on Y axis.

http://b.parsons.edu/~malcd702/Dennis/Processing/Balls.pde

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Day 5 – Design Class Poster Creation

A Stylized

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Day 5 – Design Class – Alphabet of ‘found typography’

Hi all, here is my alphabet of found typography:

A Stylized

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A Stylized

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